Mobile Game Launch: Installs, Ratings and Featuring in Week One

Game launch week: keyword bursts, category pushes, streamer seeding and the rating shield that protects featuring.
Launch week sequencing
Day 1–2: keyword burst on the game name plus 2–3 feature keywords. Day 3–5: category push for top-chart velocity. All week: streamer and TikTok seeding for organic overlay.
Coordinate with the update notes: featuring editors check velocity during review windows. Velocity during review multiplies approval odds.
Rating shield for games
Launch-day players leave 1-stars for tutorial friction and crashes. Pre-load honest reviews, fix the top 3 crash reports in 48 hours, reply publicly to every complaint.
Below 4.0 featuring dies and CPI doubles. Rating armor is cheaper than the installs it protects.
Streamer overlay
Seed 20–50 micro-streamers with early access plus starter viewers so their streams rank. One mid-tier streamer day-one beats a week of paid installs for retention quality.
Track day-7 retention per source. Streamer cohorts retain 2–3x better than incentivized — pay the premium, it compounds.
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